Created in Unity in partnership with Ria Itty and Martin Baker for 2025 Experimental Game Design at Carnegie Mellon University School of Art. It’s a simulation game where you play as a bear at your first corporate job, and you have to make sure you don’t bear out too much while not losing yourself to becoming a corporate drone. I did all the programming and writing, Ria did the art, and Martin wrote the music (a parody of the Severance theme but with bear noises).